


Nights (the 3D engine does some incredible stuff, like real-time deformation of the ground) Of course the hardware is complex, but it was made for 3D just as much as it was made for 2D, and of course, there are many outstanding 3D games on it. You could achieve it, but it required greater efforts. Doing 2D on these machine was an afterthought and required circumventing the hardware solution. The Saturn is a console that was built for both 2D and 3D, which was not the case of the PS1 and N64 (3D only). Oh, and let's not forget Saturn Bomberman Fight, which uses 3D polygons to great effect, and there's a similar game called Keriotosse that's really good for multiplayer mayhem. Don't forget about Mighty Hits as well if you want a really good lightgun game. I think it looks fab on my little Trinitron. Update: I totally forgot about Virtual On, Virtua Cop 1 and 2 and House of the Dead, which everybody seems to hate but me. And I keep having to come back and edit in more games because there's so many to remember. I swear Sonic Team was deliberately trying to make your Saturn catch fire and explode. And Burning Rangers definitely has its ropey moments with polygon glitching, but just look at how many effects are being thrown on the screen at once. Wipeout is really good despite a few setbacks, while Wipeout XL will knock your socks off (get the JP version over the PAL). Magic Carpet shows its age sometimes, but it's still highly impressive and super addictive (I have the JP version on order, which includes analog controller support). That goes double for Resident Evil, which looks terrific and includes some added content over the PSX original. I still say Tomb Raider looks damn good, and while the frame rate takes more hits over its Playstation cousin, you can't beat those cool water effects and sharper contrast levels. League Go Go Goal (60 fps, baby!), Konami's J.League Striker, Sea Bass Fishing 1 and 2 (the 2nd is especially good), Iron Storm and its sequel Advanced World War: The End of the Millennium, Psychic Killer Taromaru, Stellar Assault SS, Bulk Slash, Thunder Force 5, Radiant Silvergun, and have I mentioned Radiant Freakin' Silvergun?
#Best looking sega saturn games series#
Simply pay a visit to the Official Sega Saturn Community forum and see for yourselves.Ī few quick examples of impressive 3D games on Saturn: VF Remix, VF2, Fighting Vipers, Fighters Megamix, Last Bronx, Dead or Alive, Anarchy in the Nippon, Zero Divide, Nights and Christmas Nights, Sonic R, Burning Rangers, the Lobotomy Trilogy, the Panzer Dragoon Trilogy, the Shining Force 3 Trilogy, the Gundam Side Story Trilogy, Sega Rally, the Touge/High Velocity series, Need For Speed, Impact Racing, Scorcher, AMOK, Mechwarrior 2, Shellshock, Mass Destruction, Darklight Conflict, Baroque, Enemy Zero, Dungeon Master Nexus, Dragon Master Silk, Shining the Holy Ark, Grandia, Gungriffon 1 and 2, Decathlete, Winter Heat, Steep Slope Sliders, the Victory Goal/Worldwide Soccer series, the World Series Baseball series, the "Let's Make a Soccer Team" series, NBA Action 98 (the original 2K basketball), NHL Powerplay 96 and All-Star Hockey 98, Madden NFL 97 and 98, Jonah Lomu Rugby, Silicon Dreams' World League Soccer 98 (holy buckets, look at those crowds), Tecmo's J. We have countless examples that shatter that notion into a thousand pieces. This ancient meme against Sega Saturn-"Can't Doo Three Dee"-is a crank notion that needs to go away. This brings us to the topic: The most technically impressive 3D games for the Saturn. It was a complete disaster, but in hindsight, it's actually a nice system with a ton of great games and some developers actually made a great effort to show the system's capabilities. Sonic Xtreme had the chance to turn the wheel, but it never released. Add the price tag of $400, and it is no wonder that the system failed compared to the cheaper and easy-to-develop-for Playstation. To add to the confusion, Sega failed to give 3rd party developers a true development kit at first, and in general, the communication was bad.

Dual processing was an interesting idea, but the 3rd party developers had no experience with it, which made development way more complex than it needed to be. The Playstation has better specs.Īll of this is debatable, but there was some truth to it. So, we all know the deal: Sega rushed the Saturn.
